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GFA Basic part 36b: Using pre-shifted sprites in our sprite routine
Atari ST Nostalgia - GFA Basic part 28: The GFA Basic compiler
GFA Basic part 35a: Getting to know BITBLT
Atari ST Nostalgia - GFA Basic Part 17: Making our text more fancy
GFA Basic part 34: Pre-shifting for full-screen movement
25 Atari ST/E Games made in GFA Basic
GFA Basic part 35c: Screen transitions and BITBLT performance
GFA BASIC 2 - 1987 - Atari ST
GFA Basic Part 29: Screen buffering for flicker free animations
GFA Basic part 35b: Using BITBLT for our sprite animation
Tankerzone Demo (Atari ST) 100% GFA Basic
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Last Updated: August 15, 2026
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