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GFA Basic part 35b: Using BITBLT for our sprite animation
Atari ST Nostalgia - GFA BASIC Part 2: Setting and processing variables
GFA Basic Part 37 - Adding music to your GFA project
Cours Atari ST GFA Basic
Atari ST Nostalgia - GFA BASIC Part 5: Mark and structure your code
Atari ST Nostalgia - GFA BASIC Part 7: GEM dialog boxes
Atari ST Nostalgia - GFA Basic Part 18: Printing special characters
Atari ST Nostalgia - GFA BASIC Part 8: Using random numbers
Atari ST Nostalgia - GFA Basic Part 8a: Correcting my explanation of the RANDOM command
Atari ST Nostalgia - GFA BASIC Part 3: Conditional code execution
Atari ST Nostalgia - GFA BASIC Part 12a: Just the final demo (no sound)
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Last Updated: August 14, 2026
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