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Embedding Lua in C++ #19 - Fallback Memory Allocator
Embedding Lua in C++ #27 - Destroying Native Objects Using Run Time Type Information
Embedding Lua in C++ #7 - Using Native Types in Lua
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Memory Arenas, Explained Simply
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Embedding Lua in C++ #20 - Upvalues & Light Userdata
Embedding Lua in C++ #9 - Metatables and Metamethods
Embedding Lua in C++ #31 - Handling User Values Using Run Time Type Information
i wrote my own memory allocator in C to prove a point
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Last Updated: August 13, 2026
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