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D3D simple HLSL specular lighting shader
DXUP - HLSL Frog Texture Sample
Deferred Shading XNA Point Light HLSL
Point Light per-pixel shader
04 Basic Lighting: Specular - HLSL Shader Creation 2: Light and Shading Models
Improving procedural textures using HLSL's symbolic differentiation
02 Basic Lighting: Ambient - HLSL Shader Creation 2: Light and Shading Models
HLSL Part VII - Textured Shading
08 Global Illumination: Ambient Occlusion - HLSL Shader Creation 2: Light and Shading Models
07 Advanced Lighting: Spot Lights - HLSL Shader Creation 2: Light and Shading Models
Introduction - HLSL Shader Creation 2: Light and Shading Models
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Last Updated: August 17, 2026
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