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Accelerating Signed Distance Functions — Pacific Graphics 2025
Animated Futurism Sculptures Using Implicit Surfaces
DIST: Rendering Deep Implicit Signed Distance Function With Differentiable Sphere Tracing
An Inverted Pyramid Acceleration Structure Guiding Foveated Sphere Tracing for Implicit SurfacesinVR
Ray marching implicit surfaces with Bevy
Skipping Spheres SDF Scaling & Early Ray Termination for Fast Sphere Tracing - Andrew Polychronakis
Approximate Differentiable Rendering with Algebraic Surfaces
Voxel-Based Haptic Rendering Using Implicit Sphere Trees
Real-Time Ray-Tracing of Implicit Surfaces on the GPU