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Real-time Approximation of Photometric Polygonal Lights
Real-time Shading with Free-form Planar Area Lights using Linearly Transformed Cosines
23 Points, edges, and polygons | 3 Polygonal Modeling
Smooth Shading
3D Polygon Engine #3 - Blue & Red: Dual colored-light sources
HPG2010 - Real Time Volumetric Shadows using Polygonal Light Volumes