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Vulkan instancing
Rendering 50,000 Meshes in Real-Time with Vulkan | GPU-Driven Culling + Compute Shaders
Vulkan Instance rendering with multiple animations
Vulkan GPU-Driven Rendering: Meshlets with Frustum & Cone Culling
Vulkan API | Indirect Rendering + Frustrum Culling + LOD PART 12 | Pipeline Vertex Input State
Vulkan(Compute Shader + Instancing rendering) & C++ fish swarm, developed on macOS