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Cloud-based system for OpenGL remote streaming graphics. Rendered on the client. No server GPUs
EG2011: Scalable Remote Rendering
Remote rendering in the browser
Remote rendering crossplatform, multiplatform and multi-user
Accelerated Stereo Rendering with Hybrid Reprojection-Based Rasterization and Adaptive Ray-Tracing
Adaptive Rendering Mobile Web Apps using ASP.NET MVC